App Store and Google Play Screenshot Sizes and App Previews (2026)
The exact screenshot and preview video specs Apple and Google require in 2026, which sizes you can skip, and how to make a set that passes review.
Key Takeaways
- Apple requires one iPhone size, plus iPad if you support it. App Store Connect requires at least one screenshot for iPhone with Dynamic Island (medium display), such as 1206 × 2622, and one for the iPad 13-inch display if the app runs on iPad.
- Upload the largest size and let Apple scale. If your UI looks the same across sizes, Apple says you only need the highest required resolution; App Store Connect scales it down for smaller devices.
- Google’s minimum is two, its sweet spot is four. Play needs at least 2 screenshots to publish, but apps need at least 4 at 1080 px or more (for example 1080 × 1920) to be eligible for recommendations and featuring.
- No transparency, and show the real app. Apple rejects images with alpha channels, and guideline 2.3.3 says screenshots must show the app in use, not just a splash or login screen.
- Preview videos follow different rules on each store. Apple takes up to 3 uploaded clips of 15 to 30 seconds per size; Google takes one YouTube link with ads off.
Quick-Start Prioritization Framework
| Asset | App Store (Apple) | Google Play |
|---|---|---|
| Phone screenshots | 1 to 10; required: iPhone Dynamic Island medium, e.g. 1206 × 2622 | 2 to 8; each side 320 to 3840 px; 4 at 1080 px+ to be featured |
| Tablet screenshots | Required only if the app runs on iPad: 13-inch, 2064 × 2752 | At least 4 for large-screen listings; each side 1080 to 7680 px |
| File format | JPEG or PNG, no alpha channel | JPEG or 24-bit PNG, no alpha |
| Preview video | Up to 3 per size, 15 to 30 s, uploaded file up to 500 MB | One YouTube URL, public or unlisted, ads off |
| Icon | Comes from the app build | 512 × 512 PNG, up to 1024 KB |
| Extra graphic | None | Feature graphic, 1024 × 500 |
Screenshots are the part of a store listing people actually look at, and they are also a surprisingly common source of upload errors and rejections. Apple and Google have different rules: Apple wants specific pixel dimensions per device class and scales the rest, while Google accepts a range of sizes but has stricter rules for being featured. This guide lists the current specs from both stores’ documentation, explains the minimum set you need, and shows how to capture and design screenshots without a Mac.
Apple’s iPhone screenshot sizes
Apple’s App Store Connect specification page groups iPhones by display class rather than by inch size. The names changed in recent years, so older tutorials that talk about “6.9-inch” and “6.5-inch” sets map to the classes below.
Each set takes 1 to 10 screenshots in .jpeg, .jpg or .png format, and images can’t include alpha channels or transparency. Landscape screenshots use the same dimensions with width and height swapped.
| Display class | Portrait sizes (px) | Example devices | Status |
|---|---|---|---|
| Dynamic Island, large | 1320 × 2868, 1290 × 2796, 1260 × 2736 | iPhone Air, 17 Pro Max, 16 Plus | Optional; scaled from Face ID large if missing |
| Face ID, large | 1284 × 2778, 1242 × 2688 | iPhone 14 Plus, 11 Pro Max, XR | Required if Dynamic Island large isn’t provided |
| Dynamic Island, medium | 1206 × 2622, 1179 × 2556 | iPhone 17, 17 Pro, 16, 15 Pro | Required |
| Face ID, medium | 1170 × 2532, 1125 × 2436, 1080 × 2340 | iPhone 16e, 14, 13, 12 | Optional |
| Home Button, large | 1242 × 2208 | iPhone 8 Plus | Optional |
| Home Button, medium | 750 × 1334 | iPhone SE (2nd and 3rd gen) | Optional |
The minimum set that works
Apple’s required list is short: at least one screenshot for iPhone with Dynamic Island (medium display), and at least one for iPad 13-inch if the app supports iPadOS. Apple also says that if your interface is the same across sizes, you only need the highest required resolution, and App Store Connect scales it down for other devices.
A practical approach for a first app: produce 5 or 6 screenshots at 1320 × 2868 for the large class and the same set at 1206 × 2622 for the medium class. Apple’s fallback notes chain the classes together (missing medium Dynamic Island screenshots fall back to Face ID large, which falls back to Dynamic Island large), but supplying the required medium set directly avoids surprises at upload time.
A size that’s coming: iPhone Duo
The specification page now lists an iPhone Duo class, with 1398 × 2034 for the outer display and 2007 × 2853 for the inner display. Apple says that starting in April 2027, these screenshots will be required for any app using the iOS 27.1 SDK or later. Nothing changes for a submission today, but if you build your screenshot templates now, leave room for a near-square layout.
iPad screenshots: only if your app runs on iPad
If your app supports iPad, Apple requires at least one screenshot for the 13-inch display: 2064 × 2752 or 2048 × 2732 in portrait. The 11-inch, 10.5-inch and older classes are optional and scaled from the 13-inch set if you don’t supply them.
Many first apps are iPhone-only, and that’s a legitimate choice. An iPhone app still runs on iPads in compatibility mode, but you don’t have to supply iPad screenshots unless the app is built as an iPad app too. If you do support iPad, don’t upload stretched iPhone screenshots. Reviewers check that screenshots reflect the actual app on that device, and guideline 2.3 asks that screenshots accurately reflect the app’s core experience.
Apple app preview videos
App previews are short videos that autoplay on the product page. They are optional, and a mediocre one is worse than none, because it takes the first slot where your best screenshot would otherwise sit.
| Spec | Requirement |
|---|---|
| Length | 15 to 30 seconds |
| Number | Up to 3 per device size, per language |
| File size | Up to 500 MB |
| Frame rate | Up to 30 fps |
| Formats | H.264 in .mov, .m4v or .mp4 (10 to 12 Mbps), or ProRes 422 HQ in .mov |
| Audio | Stereo AAC at 256 kbps, 44.1 or 48 kHz; all tracks enabled |
| iPhone resolution (Face ID and Dynamic Island) | 886 × 1920 portrait, 1920 × 886 landscape |
| iPad resolution | 1200 × 1600 |
What a preview may contain
Guideline 2.3.4 says previews “may only use video screen captures of the app itself.” Text overlays and narration are fine, but filmed footage of people holding phones, stock video and animated mockups are not. The first few seconds matter most, because they are what people see as they scroll.
Google Play screenshots and graphics
Google Play is more flexible on dimensions and stricter on what qualifies for featuring. All requirements below come from Play Console Help’s page on preview assets.
| Asset | Requirement |
|---|---|
| App icon | 32-bit PNG with alpha, 512 × 512 px, up to 1024 KB |
| Feature graphic | JPEG or 24-bit PNG (no alpha), 1024 × 500 px |
| Phone screenshots | 2 to 8; JPEG or 24-bit PNG; each side 320 to 3840 px; long side no more than twice the short side |
| Eligible for featuring (apps) | At least 4 screenshots at 1080 px minimum: 1080 × 1920 portrait or 1920 × 1080 landscape, or larger |
| Tablets and Chromebooks | At least 4 screenshots; each side 1080 to 7680 px; 16:9 or 9:16 |
| Short description | Up to 80 characters |
Why four screenshots at 1080 px is the real target
Two screenshots are enough to publish. But Google says apps need at least four screenshots at a minimum of 1080 px to be eligible for promotion in recommendations and featured placements. Since you’re producing screenshots anyway, export at 1080 × 1920 or larger and supply at least four.
The feature graphic
Apple has no equivalent of the 1024 × 500 feature graphic. Google lists it among the store listing graphics in Play Console, and it can appear above your listing and in promotional spots. Keep important text and logos away from the edges, and don’t repeat the screenshots: a clean banner with your icon, name and one line about what the app does works well.
Google Play preview video
Instead of uploading a file, you paste one YouTube URL. Google’s rules: a single video (not a playlist or channel), public or unlisted, ads turned off, not age-restricted and embeddable. Only the first 30 seconds autoplay. Google recommends showing the real app within the first 10 seconds, with at least 80% actual app experience.
How to capture screenshots without a Mac
On a Mac, most developers capture screenshots from Xcode’s Simulator at exact device sizes. Without a Mac you have other good options.
Use a real phone
Take screenshots on a current iPhone. A base iPhone 16 or 17 produces images at 1179 × 2556 or 1206 × 2622, which match the required Dynamic Island medium class directly. A Pro Max model produces large-class images. Use TestFlight to install your build, put the phone in a clean state (full battery, strong signal, no notifications), and capture the screens you need.
Use a browser at device size
If your app is built with web technology, Chrome or Edge DevTools can emulate a device viewport, and you can export a screenshot at a set width and height. This is fine for drafting, but compare the result against the real app on a phone before you upload. Reviewers check that screenshots match the build.
Design tools for the final frames
Most store screenshots now add a short headline above each screen. Any design tool that exports PNG at exact pixel sizes works. Set the canvas to 1320 × 2868 for Apple’s large set and 1080 × 1920 for Google, place the raw screenshot, add one line of text and export without transparency. Google recommends that text covers no more than 20% of each image.
Designing a set that converts and passes review
The first two or three screenshots are what most people see in search results, so put the strongest ones first.
- Lead with the main job the app does, not the welcome screen. Apple’s guideline 2.3.3 rejects screenshots that are only title art, a login page or a splash screen.
- One idea per screenshot, with a headline of five to seven words that says what the user gets.
- Show realistic data. Empty lists and “Test User 1” look unfinished.
- Keep the same style and color across the set so it reads as one story.
- Don’t show other platforms. Guideline 2.3.10 bars names and imagery of other mobile platforms in App Store metadata, so don’t put Android frames in iPhone screenshots.
- Localize the headlines for each language you list in, or leave them in English for all.
Common mistakes
These cause upload errors, review rejections or simply a weaker listing.
- Exporting PNGs with a transparent background or alpha channel; App Store Connect refuses them.
- Using the wrong pixel size by a few pixels (for example a 1290 × 2796 image cropped to 1290 × 2790). The upload fails without a clear reason.
- Supplying only a large iPhone set and assuming the required medium set will be filled in.
- Showing features in screenshots that aren’t in the submitted build.
- Uploading iPad screenshots that are stretched phone screens.
- Submitting only two screenshots to Google Play and missing featuring eligibility.
- Leaving YouTube ads on the Play preview video, which Google’s rules don’t allow.
If you’d rather not do this yourself
If the build and submission are the hard part for you, an app builder can handle them. Floot, for example, builds and submits native iOS and Android apps from the same app as its web version, with your own developer accounts and no Mac. Screenshots and listing text are still yours to prepare, and you can capture them from the TestFlight build on your phone.
Frequently Asked Questions
What screenshot size does the App Store require in 2026?
At least one screenshot for iPhone with Dynamic Island (medium display), which accepts 1206 × 2622 or 1179 × 2556 in portrait. If the app runs on iPad, you also need at least one 13-inch iPad screenshot at 2064 × 2752 or 2048 × 2732.
Do I still need 6.5-inch screenshots?
The 6.5-inch class is now called iPhone with Face ID (large display), at 1284 × 2778 or 1242 × 2688. Apple marks it required only if you don’t provide the Dynamic Island large set, such as 1320 × 2868.
How many screenshots can I upload?
Apple allows 1 to 10 per device size. Google Play allows up to 8 per device type and needs at least 2 to publish, or 4 at 1080 px or more to be eligible for featuring.
Can my screenshots include marketing text and device frames?
Yes, both stores allow captions and frames, as long as the screenshot shows the actual app in use. Google recommends text covering no more than 20% of the image, and Apple doesn’t allow imagery of other mobile platforms.
Are app preview videos required?
No. Both are optional. Apple takes up to three uploaded videos of 15 to 30 seconds per device size; Google takes a single YouTube link.
Can I use the same screenshots for iPhone and Android?
Often, yes, if the app looks the same on both. Resize to each store’s dimensions, and avoid showing iPhone-specific elements such as the Dynamic Island in your Google Play set or Android elements in your App Store set.
Sources
- Apple Developer, Screenshot specifications, 2026 https://developer.apple.com/help/app-store-connect/reference/app-information/screenshot-specifications
- Apple Developer, App preview specifications, 2026 https://developer.apple.com/help/app-store-connect/reference/app-information/app-preview-specifications
- Apple Developer, App Review Guidelines (2.3 Accurate Metadata), 2026 https://developer.apple.com/app-store/review/guidelines/
- Google Play Console Help, Add preview assets to showcase your app, 2026 https://support.google.com/googleplay/android-developer/answer/9866151